Novel concept, but I wonder if it'd be crazy to turn Mind Blast into a sanity spender instead of a generator.
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I hope LotV doesn't end up being too weak that I will feel like I'm gimping my groups for playing what I find most fun. The Legion/BfA gameplay is completely unique and one of my favorite things in the game since early Legion and losing it really hurts. I get some people wanted the return to Cata/MoP spriest but honestly that gameplay exists in the game currently albeit very slightly different. I understand and respect that they want to make as many players as happy as they can, but part of me feels like maybe they should fully commit one way or the other. Maybe they'll get it right and find a sweet spot, but it seems like the kind of thing that has a high chance for issues and frustrations in the future. Instead of making a committed design direction, they're trying to do both at the same time. If LotV is not good enough, the players who do like it will be gimping their group. If LotV is too good, people who don't like it will be forced to play it. Seems like the kind of thing they have a hard time balancing. I think their idea on this level is very good.Īnyway, I really like the Shadow specialization as I could test it for the moment on the RPT, especially with the legacy of the Void. Maybe because some, like me, would like to be able to keep access to the ancient workings of the Void form perhaps? And others will prefer to have the new one? So, on the contrary, rather keep this version of the Legacy of the Void. Either keep the old system or remove it, why have this pointless middle ground Remove LotV Jesus Christ, what a pointless talent.
![legacy of the void news legacy of the void news](https://blizzardwatch.com/wp-content/uploads/2015/09/lotv-cinematic-header.jpg)
We've also added an interact with Devouring Plague, causing your Void Bolt (while specced into LotV) to add duration to Devouring Plague. It now has the ramping haste mechanic players are familiar with. We recognize that the talent had issues with the revamp design of Void Form and Void Eruption, and made some changes.
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We want the Legacy of the Void talent to be available for Priests who are fond of the current live Void Form gameplay, and also a viable choice depending on the situation. We feel that Insanity generation is a bit high, but we're mindful of players positive feelings of the cadence of the rotation. Specifically tuning the Priest in contrast to the other DPS specs will come in a future build.Īdditionally, we've modified the Insanity values that are generated from many different spells. For example, how much more damage should Vampiric Touch deal than Shadow: Word Pain? Players should now see a more healthy spread of how much damage each of their spells contributes. The goal here is to rebalance the spells among each other. In the previous build, you may have noticed that we changed the damage values of various spells on the Shadow Priest. Most of these changes are adjustments to talents and spells to bring them more in line, such as Surrender to Madness, which we feel has been too powerful in too many situations. In the last two builds of the Shadowlands Beta, we've made further changes to Shadow to address feedback, and to further refine the core spec changes in Shadowlands.